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The latest episode of Ask Mojang is here, focuses on coding and more

Ask Mojang continues to solve community-led mysteries.

What you need to know

  • Ask Mojang is a YouTube series from Mojang Studios that sees devs answering questions from Minecraft fans.
  • The fourteenth installment of Ask Mojang is now out, and answers questions about coding, adding new biomes, music, and more.
  • It’s definitely worth a quick watch for Minecraft fans, especially the section about bugs that are too good to remove.

Minecraft is a large, complicated game that has a massive community behind it. To help engage with their fans, Mojang Studios hosts an “Ask Mojang” series on YouTube. Devs and other team members answer questions from the Minecraft community about Minecraft, programming, or even about themselves. The series has been going on for quite a while now, and Episode #14 just dropped.

Ask Mojang #14 answers questions about the kind of music devs like, why the upcoming Caves and Cliffs Update is going to take so long to arrive, how players can add new biomes to Minecraft, and even how bugs can sometimes be too good to remove. It turns out, sometimes the fix for a bug is just keeping the bug, which is true in many games.

You can watch Ask Mojang #14 above, and even go back to check out Episode #12 of Ask Mojang if you’d like. If you or someone you know is a hardcore Minecraft fan, consider a gift from our list of Best Minecraft Merch, Toys, and Gifts.

A gaming masterpiece


$50 at Microsoft (Xbox One Master Collection)
$30 at Microsoft (Xbox One Starter Collection)
$50 at Microsoft (Windows 10 Master Collection)
$30 at Microsoft (Windows 10 Starter Collection)

Available everywhere you play.

Minecraft is an inarguable and complete success. It has sold copies in the hundreds of millions, has a huge following of dedicated players, and lets you unlock your every creative desire. It’s also available on every platform imaginable, including Xbox One, Windows 10, Playstation 4, and Nintendo Switch. Play with anyone, and play anywhere.

This post was written by Zachary Boddy and was first posted to WindowsCentral

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