It’s been a little while since we had anything substantial added to Forza Horizon 4 but Playground Games certainly hasn’t given up on the title. Besides the launch of a free Xbox Series X upgrade (so long as you can find a console) that adds 4K60 among other improvements, this week they’re debuting an all-new game mode called Super7.
The mode itself is a lot of fun, but it’s the Blueprint Builder that comes along with it that really makes this something special. It’s like a little dose of Trackmania has come to Forza Horizon 4 and that is absolutely OK with me.
Super7 is an evolution of the community designed race idea previously introduced with the course builder. Much is very familiar, in that there are two sides to it.
You can either create challenges of your own or you can take on either individual challenges designed by community members or the Horizon Super7 where, you guessed it, seven challenges will be given to you to complete for some in-game rewards. Some of those rewards will include exclusive cars, like the 1924 Austin Seven.
How easy or difficult each challenge card is will depend on how evil the person who designed it is. But fear not, you’re not locked into one set of seven challenge cards, if you don’t like the look of one or you just simply cannot beat what’s before you, then just burn the card and get a new one. It’s as challenging as you want it to be, but ultimately it’s more about fun than getting irritated.
Naturally, the early access I’ve had has only had a small number of creations, but once it’s open to the wider player base it’ll no doubt start boasting some absolutely epic challenges.
I’ve had a good mix of what’s on offer in my time playing Super7 and one of the things I like the most is that you can literally be driving any car anywhere on the map. You don’t have to own any of the vehicles yourself, and it appears that you’re also going to be driving with other people’s tunes on, which could really make for some mad times.
And when I say anywhere on the map, I really mean anywhere on the map…
The Blueprint Builder
The biggest change to the blueprint system in Forza Horizon history is coming as part of the Super7 update. The most recent addition was a full-featured route creator, allowing players to truly create their own races, but this goes one step further. You’ll now be able to race pretty much anywhere on the map. That includes areas previously inaccessible such as across lakes, too.
How? By adding custom furniture like ramps and raised tracks, just like you’d find in a game like Trackmania. Or even if you played the Hot Wheels expansion in Forza Horizon 3, you’ll have some idea.
It’s not limited to this, either. There are all kinds of things you can put out into your circuit to block certain roads, direct traffic a certain way, even build an entirely enclosed circuit. You can even add dinosaurs. Because why wouldn’t you? Jumps, stunts, and dinosaurs are a sure fire recipe for success.
More importantly, though it finally feels like Forza Horizon’s blueprint system has made it. Become what we always hoped it would be, offering near-total creative freedom. There’s also stuff yet to come we don’t know about, like the “high stakes” mode which presumably will involve better rewards and potentially even tougher challenges. But who knows.
Super7 will be a free update added to Forza Horizon 4 and you can expect to find out more in the coming days.
This post was written by Richard Devine and was first posted to WindowsCentral
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