The ongoing drama between The Sinking City developer Frogwares and publisher Nacon (formerly known as Bigben Interactive) isn’t likely to end soon. Since 2019, the studio has been embroiled in legal battles with Nacon over the publishing rights of The Sinking City, a game heavily inspired by the works of Lovecraft. These legal problems have even seen The Sinking City delisted from multiple platforms, including Steam.
On Feb. 26, Frogwares made a post on Twitter, explaining that the studio was not responsible for publishing The Sinking City’s return to Steam, promising more information to come.
Today, Frogwares published a lengthy breakdown explaining how the studio believes Nacon pirated The Sinking City, resulting in the version of the game currently available for sale on Valve’s PC storefront.
The main crux of Frogwares’ argument hinges around how the Nacon logo was uploaded and replaced the Gamesplanet logo that Frogwares included on some of the screens. Other “digital footprints” picked up on include how the version of the game on Steam lacks Frogwares’ electronic signature, while also noting that it was the Deluxe version of the game that had been pirated. Frogwares has also found evidence in Steam’s credentials tracking that the person who uploaded the Steam version of The Sinking City is technical director of Neopica, a studio acquired by Nacon in October 2020.
“Nacon decided to steal and pirate our game and they did so while leaving giant digital footprints,” the post reads. “Nacon has proved they are willing to do anything possible to serve their interest, including illegal actions.”
The post goes on to explain that this is the third time that Nacon has attempted to force Frogwares to push a new version of the game — once in July 2020 and again in October later that year. This is also the third time that Nacon has attempted to publish a pirated version of The Sinking City, according to the post.
Frogwares notes that it is seeking further legal action against Nacon and to prevent further damages, as well as dealing with the theft of its source code.
This post was written by Samuel Tolbert and was first posted to WindowsCentral
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